Morgan Quirk’s wacky, haunting 16-bit browser games
by Jon Christian
The winner in my opinion – though to be fair, I haven’t given them all significant play time – is Swarm, a bleak, slightly Liquid War-like effort with a haunting lo-fi soundtrack. They’re not all extremely polished, but some were made on a tight deadline for game jams. The Terry Gilliam-esque Get Out Of Heaven is particularly wonderful in its simplicity.
The main page of his site randomizes the selection. This page has a (full?) list. I’ve got a more substantial story about Quirk’s employer, Demiurge Studios, coming out in the near future.